Memes, compound strategies, and factoring the replicator equation

Artem (with help from Robert Vander Velde and yours truly) has been working on a new model where three different types of players produce and consume two different types of public goods. Here he describes a neat trick to better handle this.

Theory, Evolution, and Games Group

When you work with evolutionary game theory for a while, you end up accumulating an arsenal of cute tools and tricks. A lot of them are obvious once you’ve seen them, but you usually wouldn’t bother looking for them if you hadn’t know they existed. In particular, you become very good friends with the replicator equation. A trick that I find useful at times — and that has come up recently in my on-going project with Robert Vander Veldge, David Basanta, and Jacob Scott — is nesting replicator dynamics (or the dual notion of factoring the replicator equation). I wanted to share a relatively general version of this trick with you, and provide an interpretation of it that is of interest to people — like me — who care about the interaction of evolution in learning. In particular, we will consider a world of evolving agents where each agent is…

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