An evolutionary game without interactions from Artem Kaznatcheev. Is a game without interactions still a game?
When I am working on evolutionary game theory, I usually treat the models I build as heuristics to guide intuitions and push the imagination. But working on something as practical as cancer, and being in a department with many physics-trained colleagues puts pressure on me to think of moving more towards insilications or abductions. Now, Philip Gerlee and Philipp Altrock are even pushing me in that direction with their post on TheEGG. So this entry might seem a bit uncharacteristic, I will describe an experiment — at least as a theorist like me imagines them.
Consider the following idealized protocol that is loosely inspired by Archetti et al. (2015) and the E. coli Long-term evolution experiment (Lenski et al., 1991; Wiser et al., 2013; Ribeck & Lenski, 2014). We will (E1) take a new petri dish or plate; (E2) fill it with a fixed mix of nutritional medium…
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